![]() ![]() And very recently Origami King came out taking the humor of Color Splash and turning it up by 10 notches. Turning the series into a more action adventure like game instead of an RPG. ![]() Color Splash has a paint mechanic that makes simply exploring the world and filling in every white spot with paint satisfying. Paper Mario introduced many gamers into turn based combat and RPG structuring within games, and its' sequel The Thousand Year Door expanded on the gameplay mechanics with the crowd and a more expansive story and world. Each game is different and complex in it's own special way, with every title in the franchise offering a fresh new take that provides players with amazing gaming experiences. I really wanted to like the game as much as other people but as it is, is just a boring game at best.ĩ0% WiiPaper Mario as a character may be known for being flat, but the experiences found within his IP's games are deep enough to rival even the ocean. without any of the interesting main characters, the only ones that are interesting to see are the villains, who don't show up until the last moment every chapter, while the story is entertaining is so poorly paced that it isn't enough to overlook all of the other flaws of this game. Yes, it has the same writing of the old games. And finally, the story it's a good-ish one. As an RPG all those puzzles are really arbitrary, one chapter is just as fun as using your abilities to climb a try, and in the next one is memorizing an extremely large order of blocks to jump under in order to progress and ends up making the pacing very sluggish, leveling up just means having to jump less on an enemy and ends up being redundant when you can just walk through them in 3D, and the items ended up being useless when most of the time taking down an enemy is as easy as jumping on them. The thing is that it doesn't execute them well, at all, as a platformer is very slow, with enemies that just require to jump on them until you're tired and half of the time you're just walking straight until a puzzle shows up. It's a game that tries to be a platformer with RPG elements, with the same good writing of the old games and that's not a bad thing, some variety in this franchise was more than welcome back then. Maybe this style wasn't everyone's cup of tea, but at least Rosalina's story book was a good way to implement it. See, I like Miyamoto and all, but the idea that Mario games shouldn't have stories is something I strongly disagree with. It was oddly emotional for a Paper Mario, or a Mario game in general. And then the love story between Tippy and the Count BLECK, I forget exactly how it went because it wasn't *my* focus, but I do remember them walking away after the credits and my heart fluttering. Well, there's so debris, but the image of this nothing world sticks in my mind. ![]() The fact that you can see what'll happen if you don't do anything, is incredible. The point is, one world you go to *gets destroyed*. There's this plot about how the purple will destroy all worlds, and you go around getting the Pure Hearts and the like saving the worlds, sorta. It's got so much personality, and it makes me squeal. The story is increidible, the gameplaty isn't deep but it's far from annoying. There’s tons of potential within this game and almost none of it is properly capitalized on.ġ00% WiiAaaaa this game was fantastic. In the end this game is the definition of divisive for me. Worst of all, the gameplay is the least interesting part of the package, with every level being a protracted labyrinth filled with dull fetch quests and one-off random jokes that just waste time. ![]() The story is the darkest told in the Mario universe and has perhaps the most initial intrigue, but feels decidedly un-Mario, feeling more like it revolves around the new characters instead, which feels like it defeats the purpose of the series somewhat, and on top of that, it doesn’t have the same lingering intrigue that the lore of TTYD had. The music has some genuinely interesting ideas but often feels too one-note or clichéd for its own good. The art direction has remnants of the great, timeless style of TTYD, but ends up feeling disjointed, vaguely paper-esque, and a mishmash of curvy Mario characters with jagged, blocky sprites devoid of identity. There’s a part of me that would like to give it a 6, and a part that would like to give it a 4. 50% Wii UIt’s hard to explain how torn I am about this game. ![]()
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